Ghosts of Saltmarsh is a reissue of seven related modules, so we break these out into several separate booklets for the Dungeon Master to make it easy to concentrate on the encounter at hand. 1/7. In November 2004, in 116 of Dungeon Magazine, U1 The Sinister Secret of Saltmarsh was listed at number four in 30 Greatest D&D Adventures of All Time. Front Page; Adventure Log ; Wiki; Characters; Maps; Welcome to Ghosts of Saltmarsh This campaign is an interlude to our main campaign. This has sparked controversy among the locals, with loyalist and traditionalist political factions attempt to support and oppose the King's plans, respectively. Don't describe it, produce it. The adventure can be played by 5-10 characters of level 1-3. Saltmarsh is governed by a town council of six elected members. Most of the illustrations have been put onto separate pages and designed to hang on your DM Screen to make them easier to reference or show your players during the game. The adventure can be played by 5-10 characters of level 1-3. 1 1. comments. The map appears to depict a smuggling run, based upon what we have seen here in Saltmarsh. Sinister Secret of Saltmarsh 5th Edition D&D Notes: Treasure from the original module has not been directly converted over. All handouts are on high quality paper and fit to be handed out to the players or displayed prominently in your gaming den. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) Wood elves inhabit a small enclave, and halflings have various local settlements and can sometimes be seen in the town. The Final Enemy is designed for 7th level characters and is the third and final act of the loose storyline that began with The Sinister Secret of Saltmarsh … But an obvious change is that it used to be a walled town, as it is shown on your map. This is our sinister scarlet secret in Saltmarsh and we can play it out between all of the adventures we run in this book. [4] Other members to hold the position at one time include Eda Oweland, Gellan Primewater, Eliander Fireborn, Manistrad Copperlocks, and Anders Solmor. Ghosts of Saltmarsh takes place on or near the sea, so we thought we’d give you a couple of ships, including the Sea Ghost, a fully detailed ship map, and a more generic ship map that allows you to fill in the details on its laminated surface so you can use it both for Saltmarsh, and for all your sea-faring adventures in the future. Looking for U1-U3 Sinister Secret of Saltmarsh Series Maps If this is your first visit, be sure to check out the FAQ by clicking the link above. While “The Sinister Secret of Saltmarsh” is considered an old-school module, it has many elements found in newer gaming modules. Non-player characer Male, Human, Ghosts of Saltmarsh, D&D 5e 21, 22 Seaton Settlement Keoland, Settlement, Dungeon Master's Guide II, D&D 3.5e 119, 121, 128, 132 Seaton Settlement Keoland, Settlement, Ghosts of Saltmarsh, D&D 5e 10, 12, 14, 21, 22, 23(Map), 29, 39, 44 Seaton Settlement Keoland, Settlement, Living Greyhawk Gazetteer 64 Seaton This module contains large-scale maps, full background information and detailed encounter descriptions for the players and DM. As of the late 570s, four miles east of Saltmarsh, just inland of the old coast road and looking out to sea, stands a "Haunted House". This package includes her version of the mod, a 25-page PDF DM guide, maps, DMFI Wands & Widgets and … In the town of Bellhold, it's not difficult. (illustrated above), Fishing is the main industry. [9], In 595 CY, around four fifths of the town were human, with minorities of halfling, half-elf, gnome, elf, dwarf, and half-orc inhabitants, with a small number of other races.[4]. This DM Version is based on Oraweb's NWN mod of the original U1 The Sinister Secret of Saltmarsh. When to Level Characters. [12] This has the effect of creating an incentive for the smuggling of such goods. Trivia: The classic maps had the blue tone to make it more difficult to photocopy them with 1980s Xerox machines. Saltmarsh is a medium-sized, respectable fishing town. Home Decor. Combat scenarios are interestingly sparse, which is quite a rarity in modules published in the early 80s. The canonical "current" date for products released in 2005 is 595 CY, giving a date of 465 CY for the establishment of Saltmarsh. It lies nestled amongst three low hills where the Kingfisher River arrives at the sea. The Final Enemy. Explore the waves above and the fathoms below in … The streets are lined with open gutters leading to the Kingfisher River or the ocean, though they are not perfect. He is being fed information and advice from his family's longtime advisor, Skerrin Wavechaser, a secret agent of the Scarlet Brotherhood. Classic Adventures: Converting Sinister Secret of Saltmarsh to D&D Next. sinister secret? [1], In 576 CY the population was approximately 2,000. The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, Reference SEE ALSO U1 The Sinister Secret of Saltmarsh U1 The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, Dungeon Master's Guide II, D&D 3.5e 119 U1 The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. The inhabitants are relatively sober, hard working and amiable. I have been using GIMP to create a few updated versions of the existing maps for players. Defensive Structure, Barrack/Watch station. Players . [4], Following the establishment of King Skotti's renovation plans for the town, the population is around 5,000. LFP 4 to 5 Players - Sinister Secret of Saltmarsh; If this is your first visit, be sure to check out the FAQ by clicking the link above. With that of a mysterious mansion... New episodes of Ghosts of Saltmarsh every Tuesday! Check it out! Local legend holds that it is haunted, a rumour spoken of several locales in this region. High value imported goods such as silk and brandy attract a 25% excise duty in Saltmarsh. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. Saltmarsh lacks the underground sewage system found in cities of Keoland. Room Decor. Up until the late 550s it was the residence of an aged alchemist magician of sinister reputation. Explore. By admin April 09, 2020 Yesterday my group of four level 3 pcs went to the dwarven mine to sidequest. The Sinister Secret of Saltmarsh; Danger at Dunwater; The Final Enemy; Salvage Operation; Isle of the Abbey; Tammeraut’s Fate ; The Styes; All adventures have been faithfully adapted to the fifth edition rules of Dungeons & Dragons. This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. [4], The council meets at the town hall at the start of each season. [2], The local administration can deal with justice and law-enforcement, and debtors and bankrupts are dealt with particularly harshly. This module contains large-scale maps, full background information, and detailed encounter descriptions for the players and DM. Horror sometimes sneaks up on you in unexpected ways. battle maps. Locals also leave barrels of waste on street corners, where they are collected by laborers in the emplo of the town's dungsweepers' guild. He retains his position for life, and can only be removed by a unanimous vote of impeachment by the rest of the council. The Lord Mayor's vote counts for two, and often needed to break ties. This feels a little too much given how ordinary much of U1 The Sinister Secret of Saltmarsh is in its play. You may have to register before you can post: click the register link above to proceed. Based on a series of classic D&D scenarios, this epic return to the world of Greyhawk is sure to inspire a wealth of fantastic game nights. save. I also shared my notes on how I converted the end of Temple of Elemental Evil‘s moathouse into D&D Next (playtest) format. You may have to register before you can post: click the register link above to proceed. https://greyhawkonline.com/greyhawkwiki/index.php?title=Saltmarsh&oldid=45139, Creative Commons Attribution-NonCommercial-ShareAlike, Eliander Fireborn (Captain of the Guard) (Saltmarsh), 9, 10, 12-14, 16-20, 28, 30, 32, 33, 35, 227, Erolin Timertikos (Lord Mayor of Saltmarsh), Geolin (Commander, Saltmarsh Town Hall Guards), Haunted House {Makaster House} (Saltmarsh), Lars Tannerson (Commander Saltmarsh Eastgate), Makaster House {Haunted House} (Saltmarsh), 7, 10, 11, 12, 16, 22, 32, 50, 59, 61, 65, 84, 111, 139, 3, 4, 106, 107, 108, 119-152, 123(Map), 153, 227, 7-35, 15(Map), 23(Map), 37, 38, 39, 40, 44, 46, 49, 50, 56, 58, 59, 61, 62, 63, 64, 65, 66, 80, 84, 111, 113, 137, 138, 139, 214, 216, 218, 220, 222, 224, 226, 228, 256, 3, 4, 21, 28, 37-59, 61, 65, 79, 80, 111, 229, 246, 247, 248, 252, 253, SEE ALSO U1 The Sinister Secret of Saltmarsh, Vera Orrenti (Commander Saltmarsh Westgate), Walthas Kang (Commander Saltmarsh City Watch). The module includes optional pre-generated first level characters for use by the players. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. 5E - Sinister Secret of Saltmarsh 5e. But i know the players will be VERY not happy with the idea of sneaking onto a pirate boat at night for not the best personal reasons other than to help the citizens of Saltmarsh, even though the boat doesn't really threaten them. Sinister Secret Of Saltmarsh Maps. [1], During Keoland's Imperial period (c. 286 CY - 488 CY), the kingdom's expansion was characterized by conquest to the north which brought considerable wealth to the kingdom. U1: "The Sinister Secret of Saltmarsh" (1981), by Dave J. Browne with development by Don Turnbull, was the first adventure in the "U" series. 2. Some years ago, with the Keoish south coast poorly defended by the crown, Saltmarsh was itself attacked by slavers of the Sea Princes, a coalition of pirate factions who control territories to the southwest bordering on the Hool Marshes. [4], The small fishing town of Rawnis is some forty leagues northeast of Saltmarsh. May 2020. I am concerned with whatever may be at the X. Carric looks at the other piece of … save. The town is also surrounded by some farmland although such is only exploited to a limited degree given only "tiny" farms are located nearby (in late 570s).[1]. The D&D Short Adventure Bundle includes the Tactical Maps: Adventure Atlas, Tales from the Yawning Portal, and Ghosts of Saltmarsh. There are mysteries, puzzles, traps, diplomacy and all manner of things to contend with. While “The Sinister Secret of Saltmarsh” is considered an old-school module, it has many elements found in newer gaming modules. Publisher's blurb: In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. Saltmarsh is a small, respectable fishing town in the Viscounty of Salinmoor, in the southernmost part of Keoland, noted for adventuring although it is normally a sleepy little town. The D&D Short Adventure Bundle includes the Tactical Maps: Adventure Atlas, Tales from the Yawning Portal, and Ghosts of Saltmarsh.All books have been fully converted for the VTT and ready for your Roll20 game! Saltmarsh is situated in the Viscounty of Salinmoor, in southern Keoland. Sinister Secrets of Saltmarsh . This module contains large-scale maps, full background information, and detailed encounter descriptions for the players and DM. Characters . Salvage Operation (4th level) – The party recovers a l… DMG2, p.121, establishes that Saltmarsh was founded "130 years ago". I know that promontory but am not familiar with the X, and we could get there overland or by sea. The page for the Encyclopedia Greyhawkania Index has a list of sources, full product names, abbreviations, and a link to the full, downloadable index. The adventure can be played by 5-10 characters of levels 1-3. The town of Saltmarsh is nestled in the trade routes between the Jewel of the North, otherwise known as Neverwinter, and Waterdeep. Characters . The adventure can be played by 5-10 characters of levels 1-3. Recreational Room. The abandoned Makaster House is located outside Saltmarsh, at the edge of a cliff. The title of this post is of course facetious, it's part of the World of Greyhawk.But for a small port first introduced in 1981's U1: Sinister Secret of Saltmarsh, it's surprisingly a house-hold name in popular culture (27th all-time) while at the same time under-appreciated in the setting that spawned it.Allow me to explain: Within this map pack you will find a bunch of maps representing different levels of The Sea Ghost, a smuggler's ship from the adventure The Sinister Secret of Saltmarsh, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh. It is based on previous work of Jason Zavoda (also known as the Zavoda Index) and his work as continued by Eric Johnson, Richard DiIola, and numerous other fans over the years. Saltmarsh grew steadily, reaching a population of around 2,000, which remained steady for several years. The treasure in this ... Hidden in a secret cavity in the underside of the table-top. ADVENTURE ON THE HIGH SEAS. U1 The Sinister Secret of Saltmarsh Conversion Guide Introduction: In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. Fri, Nov 27, 2020, 10:00 AM: Four miles east of Saltmarsh, just inland of the old coast road, stands a haunted house. The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st-3rd levels. Campaign Info . Illustrations. (Ghosts of Saltmarsh, p.11; date unspecified.)[9]. The fields around it, though prime agricultural land, remain untended and rank with weeds. Ghosts of Saltmarsh takes place on or near the sea, so we thought we’d give you a couple of ships, including the Sea Ghost, a fully detailed ship map, and a more generic ship map that allows you to fill in the details on its laminated surface so you can use it both for Saltmarsh, and for all your sea-faring adventures in the future.. sea ghost Recently, King Kimbertos Skotti has shifted his focus to protecting Keoland's southern border, resulting in an influx of wealth and political interference in Saltmarsh as the King enacts plans to develop the town as a major port. Like the other two adventures in this series, The Final Enemy is an excellent sandbox adventure in which we lay out the situation and the goals and the c… Two larger towns, Burle and Seaton, are each about twenty miles away (Burle inland to the northwest, Seaton along the coast to the east). The map appears to depict a smuggling run, based upon what we have seen here in Saltmarsh. Looking back at the actual Sinister Secret of Saltmarsh adventure itself, we need to pay special attention to the characters' first level. There are some tiny farms in the neighboring countryside. The Sinister Secret of Saltmarsh – a Ghosts of Saltmarsh DM's Resource: Salvage Operation – a Ghosts of Saltmarsh DM's Resources: 50 Magic Items - Treasures of Saltmarsh: Ghosts of Saltmarsh Complete DM's Bundle [BUNDLE] Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource: Saltmarsh Handouts: Ghosts of Saltmarsh Wanted Posters As of 595 CY, the other council members are Egan Lassiter, Hoskin Lashti, Lira Tolivar, Lyra Ivessa, and Toren Aerakin. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. by Mike Shea on 2 December 2019. [1], Saltmarsh ca.576 CY?, Ghosts of Saltmarsh, WotC, 2019. Decker, Jesse, David Noonan, Chris Thomasson, et al. Inspired by redditor /u/murganis, who’s made his own maps, showing Saltmarsh in the Forgotten Realms, and the suggestions given in the Ghosts of Saltmarsh book, I’ve added Saltmarsh to Mike Schley’s maps.These are featured in both a larger Sword Coast-version, as well as a Mere of Dead Men-version, that shows the adventure sites described in chapter 2, 3, and 6. Please visit the Edit Encyclopedia Index page to contribute to the wiki database. Running Ghosts of Saltmarsh Chapter 5, Isle of the Abbey. You can read all of these articles here: Ghosts of Saltmarsh Session Zero; Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh I know that promontory but am not familiar with the X, and we could get there overland or by sea. At these meetings, the council votes on new laws and other issues, and listens to citizens' grievances. There is a small weekly market attracting traders from Burle and Seaton.[1]. Character Illustration. Until twenty years ago, it had been the residence of an aged alchemist of sinister The Sinister Secret of Saltmarsh is the first installment of three modules designed and developed in the United Kingdom, for beginning adventures with AD&D rules. Within about 10 leagues (30 miles) away are woodlands; the Drowned Forest, the Silverstand, and the Dreadwood. And stay tuned for the next post, where we’ll talk more about making a proper campaign out of Ghosts of Saltmarsh! Players . Since Saltmarsh is part of Keoland, it should be noted there are numerous deities worshipped even though only two are known to have a strong presence in the town. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. [3], It was in this region that Saltmarsh was established in 465 CY,[4][5] in the waning years of the Imperial era. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and Stephen D. Sullivan. The Final Enemy is the last adventure of the trilogy focused on the sahuagin threat which began in The Sinister Secret of Saltmarsh and continued on in Danger at Dunwater. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, beginning adventures with the AD&Dª rules. The most senior member of the council holds the title of Lord Mayor, and is elected by the other five. Dungeon Tiles Dungeon Maps Fantasy City Fantasy Map Game Master Pathfinder Maps Rpg Map Building Map Bg Design. 5 comments. [2] A disastrous attempt by King Tavish III to conquer lands to the south in 453 CY lead to his death, and his successor Tavish IV chose to withdraw his forces from the frontier territories. The Player version of the Saltmarsh Region map, for instance, has no locations on it at all, which doesn't really make sense. 37. We begin our adventure on the high seas! I hope to finish up Part 1 of Saltmarsh, and given time constraints we might not make it to the Sea Ghost, as much as I wanted to. Other races are unfamiliar to the locals, and dragonborn and tieflings are particularly likely to frighten them. Designed to rest on the top of your DM screen, these encounter cards have artwork on the front and DM info on the back. I want it to make sense on how players discover a magic item seller in this town, so how would you make this know to your players. The Sinister Secret of Saltmarsh Maps. The residents of Saltmarsh are predominantly human. MAPS Group Benny Pool: 1 Treasure/loot sheet. ... Community / Forums / Online Campaigns / Play-by-Post / The Sinister Secret of Saltmarsh 5E : Saltmarsh has a Temple of Procan, as well as a Sea Grove of Obad-Hai[10]. Gameplay. 1.5k. Save 15% by purchasing the D&D Short Adventure Bundle. Haunted House.. A young dwarf of high birth, Amelius bought a map of the Old Dwarven Road in an antiquarian's shop, and has invested a good deal of his inheritance on this expedition. Combat scenarios are interestingly sparse, which is quite a rarity in modules published in the early 80s. There can be no doubt that U1 The Sinister Secret of Saltmarsh is highly regarded. ADVENTURE ON THE HIGH SEAS. The most widely-spoken languages in Keoland are Common, Keoish, Elvish, Gnomish, and Halfling. Update: You can now purchase a pdf of this adventure! Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and … Need quick ideas for encounters at sea? Around the same time, adventurers dealing with sahuagin in the Hool Marshes returned to Saltmarsh with a great deal of plundered wealth. The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. This page was last edited 10:19, 16 August 2020 by Greyhawk Wiki user. D&D 5E - Sinister Secret of Saltmarsh … report. [2][6], Another victim of the slaver raids was the nearby regional capital of Seaton. Locals who infrequently explored the house, due to rumors of a secret hoard of alchemical gold, returned with stories of a decayed house and monstrous perils. Meanwhile, the Danger at Dunwater 'players' map' for the insert includes all the information they shouldn't have. Oct 10, 2019 - A catalog for user created maps and links to maps by other artists suitable for use in any D&D campaign, adventure, or encounter. 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